

In all cases but one, the Haedrig's Gift set is falling to second place, and in one case (Necromancer), it's already fallen to third place. Although you can get the full Haedrig's Gift set within several hours of play, not one of these sets is leading their class in overall Leaderboards. Hopefully this build is useful to those searching for a fun, tanky, high utility, group barb build for patch 2.4.Looking at the first week of Diablo III Season 28's leaderboards has been interesting, particularly watching how players are beginning to migrate away from the free Haedrig's Gift sets to those gearing strategies to ensure high-tier success. If the correct sequence of abilities is used, you can chain the stuns together to have a near permanent stun on enemies around you. I have found that if you learn to maintain your armor buff from Leap, you should almost never be killed with this build. The rune on Seismic slam can be replaced by whatever fits your play style (I chose Shattered group because it helps keep mobs in place, which could also increase enemy's damage taken if using Strongarm Bracers). Once again, this build is intended for group play because of the utility from ground stomp and leap (multiplied by Dovu Energy Trap), War Cry and Threatening Shout (further utility from Inspiring Presence), and to top it off Ignore Pain with a very long duration of 11 seconds for all of your nearby allies as well (increased by Pride of Cassius).

Some abilities may be replaced as well to fit your play style or preference, this is just what worked for me. If you are searching for a higher damage output using a build similar to this, you can switch out the shield and Burning Axe of Sankis for either dual wielding weapons of your choice or using the Blade of the Tribes and opening up your kanai's cube weapon slot. This build is intended for group play for massive utility and toughness, but low damage output.

After casting Furious Charge, Ground Stomp, or Leap, take 50–60 % reduced damage for 8 seconds.
